mesa: Don't round-trip integer texture data through a floating point temp.
[mesa.git] / src / mesa / swrast / s_logic.h
index 0bc2c3f8a82f56e6025fa040d79f629324c69ecd..0a3adfca5ff665ad52276f858c3e6ffb5e760e9b 100644 (file)
 #define S_LOGIC_H
 
 
-#include "mtypes.h"
-#include "swrast.h"
+#include "s_span.h"
 
+struct gl_context;
+struct gl_renderbuffer;
 
 extern void
-_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
-                        SWspan *span);
-
-
-extern void
-_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
                           SWspan *span);