-/* $Id: s_masking.c,v 1.6 2002/02/02 17:24:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "s_alphabuf.h"
#include "s_context.h"
#include "s_masking.h"
-#include "s_pb.h"
#include "s_span.h"
void
-_mesa_mask_rgba_span( GLcontext *ctx, const struct sw_span *span,
+_swrast_mask_rgba_span( GLcontext *ctx, const struct sw_span *span,
GLchan rgba[][4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
ASSERT(span->arrayMask & SPAN_RGBA);
if (span->arrayMask & SPAN_XY) {
- (*swrast->Driver.ReadRGBAPixels)(ctx, n, span->xArray, span->yArray,
- dest, span->mask);
+ (*swrast->Driver.ReadRGBAPixels)(ctx, n, span->array->x, span->array->y,
+ dest, span->array->mask);
if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _mesa_read_alpha_pixels(ctx, n, span->xArray, span->yArray,
- dest, span->mask );
+ _swrast_read_alpha_pixels(ctx, n, span->array->x, span->array->y,
+ dest, span->array->mask);
}
}
else {
- _mesa_read_rgba_span(ctx, ctx->DrawBuffer, n, span->x, span->y, dest);
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, n, span->x, span->y, dest);
}
#if CHAN_BITS == 8
* Apply glColorMask to a span of RGBA pixels.
*/
void
-_mesa_mask_rgba_array( GLcontext *ctx,
+_swrast_mask_rgba_array( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
{
GLchan dest[MAX_WIDTH][4];
GLuint *rgba32 = (GLuint *) rgba;
GLuint *dest32 = (GLuint *) dest;
- _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
+ _swrast_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
for (i = 0; i < n; i++) {
rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
}
const GLint bMask = ctx->Color.ColorMask[BCOMP];
const GLint aMask = ctx->Color.ColorMask[ACOMP];
- _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
- for (i = 0; i < n; i++) {
- if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
- if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
- if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP];
- if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP];
- }
-
-#endif
-}
-
-
-
-/*
- * Apply glColorMask to an array of RGBA pixels.
- */
-void
-_mesa_mask_rgba_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLchan rgba[][4], const GLubyte mask[] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan dest[PB_SIZE][4];
- GLuint i;
-
-#if CHAN_BITS == 8
-
- GLuint srcMask = *((GLuint*)ctx->Color.ColorMask);
- GLuint dstMask = ~srcMask;
- GLuint *rgba32 = (GLuint *) rgba;
- GLuint *dest32 = (GLuint *) dest;
-
- (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
- if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask );
- }
-
- for (i=0; i<n; i++) {
- rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask);
- }
-
-#else
-
- const GLint rMask = ctx->Color.ColorMask[RCOMP];
- const GLint gMask = ctx->Color.ColorMask[GCOMP];
- const GLint bMask = ctx->Color.ColorMask[BCOMP];
- const GLint aMask = ctx->Color.ColorMask[ACOMP];
-
- (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
- if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask );
- }
-
+ _swrast_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
for (i = 0; i < n; i++) {
if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP];
if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP];
void
-_mesa_mask_index_span( GLcontext *ctx, const struct sw_span *span,
+_swrast_mask_index_span( GLcontext *ctx, const struct sw_span *span,
GLuint index[] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (span->arrayMask & SPAN_XY) {
- (*swrast->Driver.ReadCI32Pixels)(ctx, span->end, span->xArray,
- span->yArray, fbindexes, span->mask);
+ (*swrast->Driver.ReadCI32Pixels)(ctx, span->end, span->array->x,
+ span->array->y, fbindexes,
+ span->array->mask);
for (i = 0; i < span->end; i++) {
index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
}
}
else {
- _mesa_read_index_span(ctx, ctx->DrawBuffer, span->end, span->x, span->y,
+ _swrast_read_index_span(ctx, ctx->DrawBuffer, span->end, span->x, span->y,
fbindexes );
for (i = 0; i < span->end; i++) {
* Apply glIndexMask to a span of CI pixels.
*/
void
-_mesa_mask_index_array( GLcontext *ctx,
+_swrast_mask_index_array( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
GLuint i;
GLuint fbindexes[MAX_WIDTH];
GLuint msrc, mdest;
- _mesa_read_index_span( ctx, ctx->DrawBuffer, n, x, y, fbindexes );
-
- msrc = ctx->Color.IndexMask;
- mdest = ~msrc;
-
- for (i=0;i<n;i++) {
- index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
- }
-}
-
-
-
-/*
- * Apply glIndexMask to an array of CI pixels.
- */
-void
-_mesa_mask_index_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
- GLuint fbindexes[PB_SIZE];
- GLuint msrc, mdest;
-
- (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, fbindexes, mask );
+ _swrast_read_index_span( ctx, ctx->DrawBuffer, n, x, y, fbindexes );
msrc = ctx->Color.IndexMask;
mdest = ~msrc;
index[i] = (index[i] & msrc) | (fbindexes[i] & mdest);
}
}
-