swrast: use gl_renderbuffer::StrideInBytes in depth/stencil code
[mesa.git] / src / mesa / swrast / s_masking.h
index 3ba4f8356cb8a1643e5909367231cefaab83ae66..5124509a04910b3ef8de1e67fc663881459758df 100644 (file)
 #define S_MASKING_H
 
 
-#include "swrast.h"
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
 
 
 extern void
-_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
                        SWspan *span, GLuint buf);
 
 #endif