#define S_MASKING_H
-#include "swrast.h"
+#include "main/glheader.h"
+#include "s_span.h"
+
+struct gl_context;
+struct gl_renderbuffer;
extern void
-_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
SWspan *span, GLuint buf);
#endif