const struct fragment_program *program = ctx->FragmentProgram.Current;
GLuint i;
+ ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
init_machine(ctx, &ctx->FragmentProgram.Machine,
span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF);
}
}
+
+ ctx->_CurrentProgram = 0;
}