-/* $Id: s_points.c,v 1.12 2001/01/23 23:39:37 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mmath.h"
#include "texstate.h"
#include "s_context.h"
#include "s_feedback.h"
-#include "s_pb.h"
#include "s_points.h"
#include "s_span.h"
-#define INDEX 0x0
#define RGBA 0x1
-#define SMOOTH 0x2
-#define TEXTURE 0x4
-#define SPECULAR 0x8
-#define LARGE 0x10
-#define ATTENUATE 0x20
-#define SPRITE 0x40
+#define INDEX 0x2
+#define SMOOTH 0x4
+#define TEXTURE 0x8
+#define SPECULAR 0x10
+#define LARGE 0x20
+#define ATTENUATE 0x40
+#define SPRITE 0x80
/*
/*
* Sprite (textured point)
*/
-#define FLAGS (RGBA | TEXTURE | SPRITE)
+#define FLAGS (RGBA | SPRITE)
#define NAME sprite_point
#include "s_pointtemp.h"
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPRITE)
+#define FLAGS (RGBA | ATTENUATE | SPRITE)
#define NAME atten_sprite_point
#include "s_pointtemp.h"
+void _swrast_add_spec_terms_point( GLcontext *ctx,
+ const SWvertex *v0 )
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ GLchan c[1][4];
+ COPY_CHAN4( c[0], ncv0->color );
+ ACC_3V( ncv0->color, ncv0->specular );
+ SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
+ COPY_CHAN4( ncv0->color, c[0] );
+}
+
+
/* record the current point function name */
#ifdef DEBUG
* Examine the current context to determine which point drawing function
* should be used.
*/
-void
+void
_swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
- if (ctx->Point.SpriteMode) {
+ if (ctx->Point.PointSprite) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
/* XXX this might not be good enough */
if (ctx->Point._Attenuated)
USE(atten_sprite_point);
else if (ctx->Point.SmoothFlag) {
/* Smooth points */
if (rgbMode) {
- if (ctx->Point._Attenuated) {
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
USE(atten_antialiased_rgba_point);
}
- else if (ctx->Texture._ReallyEnabled) {
+ else if (ctx->Texture._EnabledCoordUnits) {
USE(antialiased_tex_rgba_point);
}
else {
USE(antialiased_ci_point);
}
}
- else if (ctx->Point._Attenuated) {
+ else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
if (rgbMode) {
- if (ctx->Texture._ReallyEnabled) {
+ if (ctx->Texture._EnabledCoordUnits) {
if (ctx->Point.SmoothFlag) {
USE(atten_antialiased_rgba_point);
}
USE(atten_general_ci_point);
}
}
- else if (ctx->Texture._ReallyEnabled && rgbMode) {
+ else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
/* textured */
USE(textured_rgba_point);
}
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(gl_feedback_point);
+ USE(_swrast_feedback_point);
}
else {
/* GL_SELECT mode */
- USE(gl_select_point);
+ USE(_swrast_select_point);
}
}