-/* $Id: s_points.c,v 1.16 2002/01/06 20:39:19 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "colormac.h"
#include "context.h"
#include "macros.h"
-#include "mmath.h"
#include "texstate.h"
#include "s_context.h"
#include "s_feedback.h"
-#include "s_pb.h"
#include "s_points.h"
#include "s_span.h"
-#define INDEX 0x0
#define RGBA 0x1
-#define SMOOTH 0x2
-#define TEXTURE 0x4
-#define SPECULAR 0x8
-#define LARGE 0x10
-#define ATTENUATE 0x20
-#define SPRITE 0x40
+#define INDEX 0x2
+#define SMOOTH 0x4
+#define TEXTURE 0x8
+#define SPECULAR 0x10
+#define LARGE 0x20
+#define ATTENUATE 0x40
+#define SPRITE 0x80
/*
/*
* Sprite (textured point)
*/
-#define FLAGS (RGBA | TEXTURE | SPRITE)
+#define FLAGS (RGBA | SPRITE)
#define NAME sprite_point
#include "s_pointtemp.h"
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPRITE)
+#define FLAGS (RGBA | ATTENUATE | SPRITE)
#define NAME atten_sprite_point
#include "s_pointtemp.h"
GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
- if (ctx->Point.SpriteMode) {
+ if (ctx->Point.PointSprite) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
/* XXX this might not be good enough */
if (ctx->Point._Attenuated)
USE(atten_sprite_point);
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
USE(atten_antialiased_rgba_point);
}
- else if (ctx->Texture._ReallyEnabled) {
+ else if (ctx->Texture._EnabledCoordUnits) {
USE(antialiased_tex_rgba_point);
}
else {
}
else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
if (rgbMode) {
- if (ctx->Texture._ReallyEnabled) {
+ if (ctx->Texture._EnabledCoordUnits) {
if (ctx->Point.SmoothFlag) {
USE(atten_antialiased_rgba_point);
}
USE(atten_general_ci_point);
}
}
- else if (ctx->Texture._ReallyEnabled && rgbMode) {
+ else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
/* textured */
USE(textured_rgba_point);
}
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(_mesa_feedback_point);
+ USE(_swrast_feedback_point);
}
else {
/* GL_SELECT mode */
- USE(_mesa_select_point);
+ USE(_swrast_select_point);
}
}