#include "main/colormac.h"
#include "main/context.h"
#include "main/macros.h"
-#include "texstate.h"
+#include "main/texstate.h"
#include "s_context.h"
#include "s_feedback.h"
#include "s_points.h"
s = 0.0;
dsdx = 1.0 / size;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
- t0 = 0.0;
dtdy = 1.0 / size;
+ t0 = 0.5 * dtdy;
}
else {
/* GL_UPPER_LEFT */
- t0 = 1.0;
dtdy = -1.0 / size;
+ t0 = 1.0 + 0.5 * dtdy;
}
ATTRIB_LOOP_BEGIN