-/* $Id: s_points.c,v 1.10 2001/01/03 22:17:16 brianp Exp $ */
+/* $Id: s_points.c,v 1.14 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
/*
- * RGBA points with size == 1.0
+ * General CI points.
*/
-#define FLAGS (RGBA)
-#define NAME size1_rgba_point
+#define FLAGS (INDEX | LARGE)
+#define NAME general_ci_point
#include "s_pointtemp.h"
/*
- * General CI points.
+ * Antialiased CI points.
*/
-#define FLAGS (INDEX | LARGE)
-#define NAME general_ci_point
+#define FLAGS (INDEX | SMOOTH)
+#define NAME antialiased_ci_point
#include "s_pointtemp.h"
/*
- * General RGBA points.
+ * Distance attenuated, general CI points.
*/
-#define FLAGS (RGBA | LARGE)
-#define NAME general_rgba_point
+#define FLAGS (INDEX | ATTENUATE)
+#define NAME atten_general_ci_point
#include "s_pointtemp.h"
/*
- * Textured RGBA points.
+ * RGBA points with size == 1.0
*/
-#define FLAGS (RGBA | LARGE | TEXTURE)
-#define NAME textured_rgba_point
+#define FLAGS (RGBA)
+#define NAME size1_rgba_point
#include "s_pointtemp.h"
/*
- * Multitextured RGBA points.
+ * General RGBA points.
*/
-#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
-#define NAME multitextured_rgba_point
+#define FLAGS (RGBA | LARGE)
+#define NAME general_rgba_point
#include "s_pointtemp.h"
/*
- * Antialiased points with or without texture mapping.
+ * Antialiased RGBA points.
*/
-#define FLAGS (RGBA | SMOOTH | TEXTURE)
+#define FLAGS (RGBA | SMOOTH)
#define NAME antialiased_rgba_point
#include "s_pointtemp.h"
/*
- * Distance attenuated, general CI points.
+ * Textured RGBA points.
*/
-#define FLAGS (INDEX | ATTENUATE)
-#define NAME atten_general_ci_point
+#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
+#define NAME textured_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased points with texture mapping.
+ */
+#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
+#define NAME antialiased_tex_rgba_point
#include "s_pointtemp.h"
/*
- * Distance attenuated, Textured RGBA points.
+ * Distance attenuated, textured RGBA points.
*/
-#define FLAGS (RGBA | ATTENUATE | TEXTURE)
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
#define NAME atten_textured_rgba_point
#include "s_pointtemp.h"
/*
- * Distance attenuated, Antialiased points with or without texture mapping.
+ * Distance attenuated, antialiased points with or without texture mapping.
*/
#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
#define NAME atten_antialiased_rgba_point
+void _swrast_add_spec_terms_point( GLcontext *ctx,
+ const SWvertex *v0 )
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ GLchan c[1][4];
+ COPY_CHAN4( c[0], ncv0->color );
+ ACC_3V( ncv0->color, ncv0->specular );
+ SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
+ COPY_CHAN4( ncv0->color, c[0] );
+}
+
+
/* record the current point function name */
#ifdef DEBUG
_swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean rgbmode = ctx->Visual.RGBAflag;
+ GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.SpriteMode) {
else
USE(sprite_point);
}
- else if (!ctx->Point._Attenuated) {
- if (ctx->Point.SmoothFlag && rgbmode) {
- USE(antialiased_rgba_point);
+ else if (ctx->Point.SmoothFlag) {
+ /* Smooth points */
+ if (rgbMode) {
+ if (ctx->Point._Attenuated) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else if (ctx->Texture._ReallyEnabled) {
+ USE(antialiased_tex_rgba_point);
+ }
+ else {
+ USE(antialiased_rgba_point);
+ }
}
- else if (ctx->Texture._ReallyEnabled) {
- if (swrast->_MultiTextureEnabled ||
- ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
- ctx->Fog.ColorSumEnabled) {
- USE(multitextured_rgba_point);
+ else {
+ USE(antialiased_ci_point);
+ }
+ }
+ else if (ctx->Point._Attenuated) {
+ if (rgbMode) {
+ if (ctx->Texture._ReallyEnabled) {
+ if (ctx->Point.SmoothFlag) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else {
+ USE(atten_textured_rgba_point);
+ }
}
else {
- USE(textured_rgba_point);
+ USE(atten_general_rgba_point);
}
}
- else if (ctx->Point._Size == 1.0) {
- /* size=1, any raster ops */
- if (rgbmode)
- USE(size1_rgba_point);
- else
- USE(size1_ci_point);
+ else {
+ /* ci, atten */
+ USE(atten_general_ci_point);
+ }
+ }
+ else if (ctx->Texture._ReallyEnabled && rgbMode) {
+ /* textured */
+ USE(textured_rgba_point);
+ }
+ else if (ctx->Point.Size != 1.0) {
+ /* large points */
+ if (rgbMode) {
+ USE(general_rgba_point);
}
else {
- /* every other kind of point rendering */
- if (rgbmode)
- USE(general_rgba_point);
- else
- USE(general_ci_point);
+ USE(general_ci_point);
}
- }
- else if (ctx->Point.SmoothFlag && rgbmode) {
- USE(atten_antialiased_rgba_point);
}
- else if (ctx->Texture._ReallyEnabled) {
- USE(atten_textured_rgba_point);
- }
else {
- /* every other kind of point rendering */
- if (rgbmode)
- USE(atten_general_rgba_point);
- else
- USE(atten_general_ci_point);
- }
+ /* single pixel points */
+ if (rgbMode) {
+ USE(size1_rgba_point);
+ }
+ else {
+ USE(size1_ci_point);
+ }
+ }
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(gl_feedback_point);
+ USE(_mesa_feedback_point);
}
else {
/* GL_SELECT mode */
- USE(gl_select_point);
+ USE(_mesa_select_point);
}
}
+