-/* $Id: s_points.c,v 1.11 2001/01/04 15:32:10 brianp Exp $ */
+/* $Id: s_points.c,v 1.14 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
+void _swrast_add_spec_terms_point( GLcontext *ctx,
+ const SWvertex *v0 )
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ GLchan c[1][4];
+ COPY_CHAN4( c[0], ncv0->color );
+ ACC_3V( ncv0->color, ncv0->specular );
+ SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
+ COPY_CHAN4( ncv0->color, c[0] );
+}
+
+
/* record the current point function name */
#ifdef DEBUG
_swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean rgbMode = ctx->Visual.RGBAflag;
+ GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.SpriteMode) {
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(gl_feedback_point);
+ USE(_mesa_feedback_point);
}
else {
/* GL_SELECT mode */
- USE(gl_select_point);
+ USE(_mesa_select_point);
}
}
+