* or just the glPointSize value.
* Must also clamp to user-defined range and implmentation limits.
*/
-static INLINE GLfloat
+static inline GLfloat
get_size(const struct gl_context *ctx, const SWvertex *vert, GLboolean smoothed)
{
GLfloat size;
span.end++;
}
}
- assert(span.end <= MAX_WIDTH);
+ assert(span.end <= SWRAST_MAX_WIDTH);
_swrast_write_rgba_span(ctx, &span);
}
}
span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
/* check if we need to flush */
- if (span->end >= MAX_WIDTH ||
+ if (span->end >= SWRAST_MAX_WIDTH ||
(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
span->facing != swrast->PointLineFacing) {
if (span->end > 0) {
span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
span->end = count + 1;
- ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->end <= SWRAST_MAX_WIDTH);
}