-/* $Id: s_points.c,v 1.17 2002/02/02 17:24:11 brianp Exp $ */
+/* $Id: s_points.c,v 1.18 2002/05/27 17:04:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
/*
* Sprite (textured point)
*/
-#define FLAGS (RGBA | TEXTURE | SPRITE)
+#define FLAGS (RGBA | SPRITE)
#define NAME sprite_point
#include "s_pointtemp.h"
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPRITE)
+#define FLAGS (RGBA | ATTENUATE | SPRITE)
#define NAME atten_sprite_point
#include "s_pointtemp.h"
GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
- if (ctx->Point.SpriteMode) {
+ if (ctx->Point.PointSprite) {
+ /* GL_NV_point_sprite */
/* XXX this might not be good enough */
if (ctx->Point._Attenuated)
USE(atten_sprite_point);