GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
- GLint *out_stride)
+ GLint *out_stride,
+ bool flip_y)
{
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
GLubyte *map = srb->Buffer;
ctx->Driver.MapRenderbuffer(ctx, rb,
0, 0, rb->Width, rb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
- &srb->Map, &srb->RowStride);
+ &srb->Map, &srb->RowStride,
+ fb->FlipY);
}
assert(srb->Map);
}
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
- if (fb->_ColorDrawBufferIndexes[buf] >= 0) {
+ if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
}
}
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
- if (fb->_ColorDrawBufferIndexes[buf] >= 0) {
+ if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
unmap_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
}
}