mesa: Fix pack_uint_Z_FLOAT32()
[mesa.git] / src / mesa / swrast / s_renderbuffer.c
index 378e3a7e39a89a65fdc2acfc7824dbed5b03234a..8c97e4e11b480fd83a249254a8ea1a0a074e5866 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
  *
  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
@@ -69,7 +69,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    case GL_RGB10:
    case GL_RGB12:
    case GL_RGB16:
-      rb->Format = MESA_FORMAT_RGB888;
+      rb->Format = MESA_FORMAT_BGR_UNORM8;
       break;
    case GL_RGBA:
    case GL_RGBA2:
@@ -81,35 +81,35 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    case GL_RGBA12:
 #endif
       if (_mesa_little_endian())
-         rb->Format = MESA_FORMAT_RGBA8888_REV;
+         rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
       else
-         rb->Format = MESA_FORMAT_RGBA8888;
+         rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
       break;
    case GL_RGBA16:
    case GL_RGBA16_SNORM:
       /* for accum buffer */
-      rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+      rb->Format = MESA_FORMAT_RGBA_SNORM16;
       break;
    case GL_STENCIL_INDEX:
    case GL_STENCIL_INDEX1_EXT:
    case GL_STENCIL_INDEX4_EXT:
    case GL_STENCIL_INDEX8_EXT:
    case GL_STENCIL_INDEX16_EXT:
-      rb->Format = MESA_FORMAT_S8;
+      rb->Format = MESA_FORMAT_S_UINT8;
       break;
    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_COMPONENT16:
-      rb->Format = MESA_FORMAT_Z16;
+      rb->Format = MESA_FORMAT_Z_UNORM16;
       break;
    case GL_DEPTH_COMPONENT24:
-      rb->Format = MESA_FORMAT_X8_Z24;
+      rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT;
       break;
    case GL_DEPTH_COMPONENT32:
-      rb->Format = MESA_FORMAT_Z32;
+      rb->Format = MESA_FORMAT_Z_UNORM32;
       break;
    case GL_DEPTH_STENCIL_EXT:
    case GL_DEPTH24_STENCIL8_EXT:
-      rb->Format = MESA_FORMAT_Z24_S8;
+      rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
       break;
    default:
       /* unsupported format */
@@ -119,10 +119,8 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    bpp = _mesa_get_format_bytes(rb->Format);
 
    /* free old buffer storage */
-   if (srb->Buffer) {
-      free(srb->Buffer);
-      srb->Buffer = NULL;
-   }
+   free(srb->Buffer);
+   srb->Buffer = NULL;
 
    srb->RowStride = width * bpp;
 
@@ -155,7 +153,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
    }
    else {
       /* the internalFormat should have been error checked long ago */
-      ASSERT(rb->_BaseFormat);
+      assert(rb->_BaseFormat);
    }
 
    return GL_TRUE;
@@ -166,15 +164,13 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
  * Called via gl_renderbuffer::Delete()
  */
 static void
-soft_renderbuffer_delete(struct gl_renderbuffer *rb)
+soft_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
 
-   if (srb->Buffer) {
-      free(srb->Buffer);
-      srb->Buffer = NULL;
-   }
-   free(srb);
+   free(srb->Buffer);
+   srb->Buffer = NULL;
+   _mesa_delete_renderbuffer(ctx, rb);
 }
 
 
@@ -184,7 +180,8 @@ _swrast_map_soft_renderbuffer(struct gl_context *ctx,
                               GLuint x, GLuint y, GLuint w, GLuint h,
                               GLbitfield mode,
                               GLubyte **out_map,
-                              GLint *out_stride)
+                              GLint *out_stride,
+                              bool flip_y)
 {
    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
    GLubyte *map = srb->Buffer;
@@ -278,7 +275,7 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
       rb->InternalFormat = GL_RGBA;
 
       rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer(fb, b, rb);
+      _mesa_attach_and_own_rb(fb, b, rb);
    }
 
    return GL_TRUE;
@@ -324,7 +321,7 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    }
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
 
    return GL_TRUE;
 }
@@ -362,7 +359,7 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    rb->InternalFormat = GL_STENCIL_INDEX8;
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_STENCIL, rb);
 
    return GL_TRUE;
 }
@@ -386,8 +383,8 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx,
    rb->InternalFormat = GL_DEPTH_STENCIL;
 
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
-   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_DEPTH, rb);
+   _mesa_attach_and_reference_rb(fb, BUFFER_STENCIL, rb);
 
    return GL_TRUE;
 }
@@ -424,7 +421,7 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
 
    rb->InternalFormat = GL_RGBA16_SNORM;
    rb->AllocStorage = soft_renderbuffer_storage;
-   _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
+   _mesa_attach_and_own_rb(fb, BUFFER_ACCUM, rb);
 
    return GL_TRUE;
 }
@@ -469,7 +466,7 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
       rb->InternalFormat = GL_RGBA;
 
       rb->AllocStorage = soft_renderbuffer_storage;
-      _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
+      _mesa_attach_and_own_rb(fb, BUFFER_AUX0 + i, rb);
    }
    return GL_TRUE;
 }
@@ -552,3 +549,151 @@ _swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
    }
 #endif
 }
+
+
+
+static void
+map_attachment(struct gl_context *ctx,
+                 struct gl_framebuffer *fb,
+                 gl_buffer_index buffer)
+{
+   struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
+   struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
+   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+   if (texObj) {
+      /* map texture image (render to texture) */
+      const GLuint level = fb->Attachment[buffer].TextureLevel;
+      const GLuint face = fb->Attachment[buffer].CubeMapFace;
+      const GLuint slice = fb->Attachment[buffer].Zoffset;
+      struct gl_texture_image *texImage = texObj->Image[face][level];
+      if (texImage) {
+         ctx->Driver.MapTextureImage(ctx, texImage, slice,
+                                     0, 0, texImage->Width, texImage->Height,
+                                     GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+                                     &srb->Map, &srb->RowStride);
+      }
+   }
+   else if (rb) {
+      /* Map ordinary renderbuffer */
+      ctx->Driver.MapRenderbuffer(ctx, rb,
+                                  0, 0, rb->Width, rb->Height,
+                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+                                  &srb->Map, &srb->RowStride,
+                                  fb->FlipY);
+   }
+
+   assert(srb->Map);
+}
+
+static void
+unmap_attachment(struct gl_context *ctx,
+                   struct gl_framebuffer *fb,
+                   gl_buffer_index buffer)
+{
+   struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
+   struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
+   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+
+   if (texObj) {
+      /* unmap texture image (render to texture) */
+      const GLuint level = fb->Attachment[buffer].TextureLevel;
+      const GLuint face = fb->Attachment[buffer].CubeMapFace;
+      const GLuint slice = fb->Attachment[buffer].Zoffset;
+      struct gl_texture_image *texImage = texObj->Image[face][level];
+      if (texImage) {
+         ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
+      }
+   }
+   else if (rb) {
+      /* unmap ordinary renderbuffer */
+      ctx->Driver.UnmapRenderbuffer(ctx, rb);
+   }
+
+   srb->Map = NULL;
+}
+
+
+/**
+ * Determine what type to use (ubyte vs. float) for span colors for the
+ * given renderbuffer.
+ * See also _swrast_write_rgba_span().
+ */
+static void
+find_renderbuffer_colortype(struct gl_renderbuffer *rb)
+{
+   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+   GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
+   GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
+
+   if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
+      /* the buffer's values fit in GLubyte values */
+      srb->ColorType = GL_UNSIGNED_BYTE;
+   }
+   else {
+      /* use floats otherwise */
+      srb->ColorType = GL_FLOAT;
+   }
+}
+
+
+/**
+ * Map the renderbuffers we'll use for tri/line/point rendering.
+ */
+void
+_swrast_map_renderbuffers(struct gl_context *ctx)
+{
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   struct gl_renderbuffer *depthRb, *stencilRb;
+   GLuint buf;
+
+   depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+   if (depthRb) {
+      /* map depth buffer */
+      map_attachment(ctx, fb, BUFFER_DEPTH);
+   }
+
+   stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+   if (stencilRb && stencilRb != depthRb) {
+      /* map stencil buffer */
+      map_attachment(ctx, fb, BUFFER_STENCIL);
+   }
+
+   for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+      if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
+         map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+         find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
+      }
+   }
+}
+/**
+ * Unmap renderbuffers after rendering.
+ */
+void
+_swrast_unmap_renderbuffers(struct gl_context *ctx)
+{
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   struct gl_renderbuffer *depthRb, *stencilRb;
+   GLuint buf;
+
+   depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+   if (depthRb) {
+      /* map depth buffer */
+      unmap_attachment(ctx, fb, BUFFER_DEPTH);
+   }
+
+   stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+   if (stencilRb && stencilRb != depthRb) {
+      /* map stencil buffer */
+      unmap_attachment(ctx, fb, BUFFER_STENCIL);
+   }
+
+   for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+      if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
+         unmap_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+      }
+   }
+}