case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
+ rb->Format = MESA_FORMAT_BGR_UNORM8;
break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA16:
case GL_RGBA16_SNORM:
/* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ rb->Format = MESA_FORMAT_RGBA_SNORM16;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
+ rb->Format = MESA_FORMAT_S_UINT8;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
+ rb->Format = MESA_FORMAT_Z_UNORM16;
break;
case GL_DEPTH_COMPONENT24:
- rb->Format = MESA_FORMAT_X8_Z24;
+ rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT;
break;
case GL_DEPTH_COMPONENT32:
- rb->Format = MESA_FORMAT_Z32;
+ rb->Format = MESA_FORMAT_Z_UNORM32;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->Format = MESA_FORMAT_Z24_S8;
+ rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
break;
default:
/* unsupported format */
}
else {
/* the internalFormat should have been error checked long ago */
- ASSERT(rb->_BaseFormat);
+ assert(rb->_BaseFormat);
}
return GL_TRUE;