rb->Format = MESA_FORMAT_Z_UNORM16;
break;
case GL_DEPTH_COMPONENT24:
- rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
+ rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT;
break;
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_Z_UNORM32;
}
else {
/* the internalFormat should have been error checked long ago */
- ASSERT(rb->_BaseFormat);
+ assert(rb->_BaseFormat);
}
return GL_TRUE;