#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/macros.h"
-#include "main/imports.h"
+
#include "main/image.h"
#include "main/samplerobj.h"
#include "main/state.h"
if (ctx->DrawBuffer->Visual.depthBits <= 16)
span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
else {
- GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
+ GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
tmpf = MIN2(tmpf, depthMax);
span->z = (GLint)tmpf;
}
if (ctx->DrawBuffer->Visual.depthBits <= 16) {
GLfixed zval = span->z;
- GLuint *z = span->array->z;
+ GLuint *z = span->array->z;
for (i = 0; i < n; i++) {
z[i] = FixedToInt(zval);
zval += span->zStep;
GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx);
GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy);
GLfloat rho = MAX2(x, y);
- GLfloat lambda = LOG2(rho);
+ GLfloat lambda = util_fast_log2(rho);
return lambda;
}
maxU = MAX2(dsdx2, dsdy2) * texW;
maxV = MAX2(dtdx2, dtdy2) * texH;
rho = MAX2(maxU, maxV);
- lambda = LOG2(rho);
+ lambda = util_fast_log2(rho);
return lambda;
}
#endif
* For arrays of values, shift them left.
*/
for (i = 0; i < VARYING_SLOT_MAX; i++) {
- if (span->interpMask & (1 << i)) {
+ if (span->interpMask & (1u << i)) {
GLuint j;
for (j = 0; j < 4; j++) {
span->attrStart[i][j] += leftClip * span->attrStepX[i][j];
GLuint count, const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
- gl_pack_ubyte_rgba_func pack_ubyte = NULL;
- gl_pack_float_rgba_func pack_float = NULL;
+ mesa_pack_ubyte_rgba_func pack_ubyte = NULL;
+ mesa_pack_float_rgba_func pack_float = NULL;
GLuint i;
if (datatype == GL_UNSIGNED_BYTE)
{
const GLuint numBuffers = fb->_NumColorDrawBuffers;
const struct gl_program *fp = ctx->FragmentProgram._Current;
- const GLboolean multiFragOutputs =
+ const GLboolean multiFragOutputs =
_swrast_use_fragment_program(ctx)
&& fp->info.outputs_written >= (1 << FRAG_RESULT_DATA0);
/* Save srcColorType because convert_color_type() can change it */