* Write to renderbuffers
*/
{
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- const GLboolean multiFragOutputs
- = fp && fp->Base.InputsRead >= (1 << FRAG_RESULT_DATA0);
const GLuint numBuffers = fb->_NumColorDrawBuffers;
+ const GLboolean multiFragOutputs = numBuffers > 1;
GLuint buf;
for (buf = 0; buf < numBuffers; buf++) {