* \author Brian Paul
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/format_pack.h"
GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ;
GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ;
GLfloat maxU, maxV, rho, lambda;
- dsdx2 = FABSF(dsdx2);
- dsdy2 = FABSF(dsdy2);
- dtdx2 = FABSF(dtdx2);
- dtdy2 = FABSF(dtdy2);
+ dsdx2 = fabsf(dsdx2);
+ dsdy2 = fabsf(dsdy2);
+ dtdx2 = fabsf(dtdx2);
+ dtdy2 = fabsf(dtdy2);
maxU = MAX2(dsdx2, dsdy2) * texW;
maxV = MAX2(dtdx2, dtdy2) * texH;
rho = MAX2(maxU, maxV);