if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
- if (span->primitive != GL_POINT) {
+ if (span->primitive != GL_POINT || ctx->Point.PointSprite) {
/* for points, we populated the arrays already */
interpolate_active_attribs(ctx, span, ~0);
}