Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
[mesa.git] / src / mesa / swrast / s_span.c
index 769b551e712c11b40199d3a74db3751251d3b747..ee46f323076e64964e54b481ce5e4db10be95472 100644 (file)
@@ -361,7 +361,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
             GLfloat texW, texH;
             GLboolean needLambda;
             if (obj) {
-               const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+               const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
                needLambda = (obj->MinFilter != obj->MagFilter)
                   || ctx->FragmentProgram.Enabled;
                texW = img->WidthScale;
@@ -453,7 +453,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
       GLfloat texW, texH;
       GLboolean needLambda;
       if (obj) {
-         const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+         const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
          needLambda = (obj->MinFilter != obj->MagFilter)
             || ctx->FragmentProgram.Enabled;
          texW = (GLfloat) img->WidthScale;
@@ -1207,7 +1207,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
          span->primitive == GL_POLYGON  ||  span->primitive == GL_BITMAP);
    ASSERT(span->end <= MAX_WIDTH);
    ASSERT((span->interpMask & span->arrayMask) == 0);
-   ASSERT(ctx->Texture._EnabledCoordUnits);
+   ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled);
 
    /*
    printf("%s()  interp 0x%x  array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);