GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
- const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = img->WidthScale;
GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
- const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = (GLfloat) img->WidthScale;