fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
[mesa.git] / src / mesa / swrast / s_span.h
index 585cce91ee97998b0f55ef1a9042b38bb23811d4..512134db0f83bd1b0a07ec5f845b35a2eaae10e4 100644 (file)
@@ -159,15 +159,15 @@ typedef struct sw_span
 
 
 
-#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK)  \
-do {                                                           \
-   (S).primitive = (PRIMITIVE);                                        \
-   (S).interpMask = (INTERP_MASK);                             \
-   (S).arrayMask = (ARRAY_MASK);                               \
-   (S).arrayAttribs = 0x0;                                     \
-   (S).end = (END);                                            \
-   (S).facing = 0;                                             \
-   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;                        \
+#define INIT_SPAN(S, PRIMITIVE)                        \
+do {                                           \
+   (S).primitive = (PRIMITIVE);                        \
+   (S).interpMask = 0x0;                       \
+   (S).arrayMask = 0x0;                                \
+   (S).arrayAttribs = 0x0;                     \
+   (S).end = 0;                                        \
+   (S).facing = 0;                             \
+   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;        \
 } while (0)