/*
* Mesa 3-D graphics library
- * Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define S_SPAN_H
-#include "swrast.h"
+#include "main/config.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "swrast/s_chan.h"
+#include "swrast/swrast.h"
+
+
+struct gl_context;
+struct gl_renderbuffer;
/**
*/
/*@{*/
#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
-#define SPAN_INDEX 0x02 /**< interpMask and arrayMask */
-#define SPAN_Z 0x04 /**< interpMask and arrayMask */
-#define SPAN_FLAT 0x08 /**< interpMask: flat shading? */
-#define SPAN_XY 0x10 /**< array.x[], y[] valid? */
-#define SPAN_MASK 0x20 /**< was array.mask[] filled in by caller? */
-#define SPAN_LAMBDA 0x40 /**< array.lambda[] valid? */
-#define SPAN_COVERAGE 0x80 /**< array.coverage[] valid? */
+#define SPAN_Z 0x02 /**< interpMask and arrayMask */
+#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
+#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
+#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
+#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
+#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
/*@}*/
*/
typedef struct sw_span_arrays
{
- /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+ /** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
/* XXX someday look at transposing first two indexes for better memory
* access pattern.
*/
- GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
+ GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];
/** This mask indicates which fragments are alive or culled */
- GLubyte mask[MAX_WIDTH];
+ GLubyte mask[SWRAST_MAX_WIDTH];
GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
/** Attribute arrays that don't fit into attribs[] array above */
/*@{*/
- GLubyte rgba8[MAX_WIDTH][4];
- GLushort rgba16[MAX_WIDTH][4];
+ GLubyte rgba8[SWRAST_MAX_WIDTH][4];
+ GLushort rgba16[SWRAST_MAX_WIDTH][4];
GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
- GLint x[MAX_WIDTH]; /**< fragment X coords */
- GLint y[MAX_WIDTH]; /**< fragment Y coords */
- GLuint z[MAX_WIDTH]; /**< fragment Z coords */
- GLuint index[MAX_WIDTH]; /**< Color indexes */
- GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
- GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
+ GLint x[SWRAST_MAX_WIDTH]; /**< fragment X coords */
+ GLint y[SWRAST_MAX_WIDTH]; /**< fragment Y coords */
+ GLuint z[SWRAST_MAX_WIDTH]; /**< fragment Z coords */
+ GLuint index[SWRAST_MAX_WIDTH]; /**< Color indexes */
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
+ GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
/*@}*/
} SWspanarrays;
/** Number of fragments in the span */
GLuint end;
+ /** for clipping left edge of spans */
+ GLuint leftClip;
+
/** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
GLbitfield interpMask;
/** Fragment attribute interpolants */
- GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
- GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
- GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
+ GLfloat attrStart[VARYING_SLOT_MAX][4]; /**< initial value */
+ GLfloat attrStepX[VARYING_SLOT_MAX][4]; /**< dvalue/dx */
+ GLfloat attrStepY[VARYING_SLOT_MAX][4]; /**< dvalue/dy */
/* XXX the rest of these will go away eventually... */
*/
GLbitfield arrayMask;
- GLbitfield arrayAttribs;
+ /** Mask of VARYING_BIT_x bits */
+ GLbitfield64 arrayAttribs;
/**
* We store the arrays of fragment values in a separate struct so
(S).arrayMask = 0x0; \
(S).arrayAttribs = 0x0; \
(S).end = 0; \
+ (S).leftClip = 0; \
(S).facing = 0; \
(S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
} while (0)
extern void
-_swrast_span_default_attribs(GLcontext *ctx, SWspan *span);
+_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
extern void
-_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
+_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
-extern void
-_swrast_write_index_span( GLcontext *ctx, SWspan *span);
-
extern void
-_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
-
+_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
-extern void
-_swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
extern void
-_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLuint indx[] );
+_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLvoid *rgba);
extern void
-_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values, GLuint valueSize);
-
-extern void
-_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const GLvoid *values, GLuint valueSize);
-
-extern void
-_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum datatype,
GLuint count, GLint x, GLint y,
- GLvoid *values, GLuint valueSize);
-
+ const void *values, const GLubyte *mask);
extern void *
-_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
SWspan *span);
#endif