extern void
-_swrast_span_default_z( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_z( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_interpolate_z( const GLcontext *ctx, struct sw_span *span );
+_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_fog( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_fog( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_color( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_color( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
extern void
-_swrast_write_index_span( GLcontext *ctx, struct sw_span *span);
+_swrast_write_index_span( GLcontext *ctx, SWspan *span);
extern void
-_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span);
+_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
extern void
extern void *
_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
#endif