/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
+#include "main/core.h"
+#include "main/stencil.h"
#include "s_context.h"
#include "s_depth.h"
GLuint n, GLubyte stencil[], const GLubyte mask[],
GLint stride)
{
- const GLubyte ref = ctx->Stencil.Ref[face];
+ const GLubyte ref = _mesa_get_stencil_ref(ctx, face);
const GLubyte wrtmask = ctx->Stencil.WriteMask[face];
const GLubyte invmask = (GLubyte) (~wrtmask);
GLuint i, j;
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
- const GLubyte ref = (GLubyte) (ctx->Stencil.Ref[face] & valueMask);
+ const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask);
GLubyte s;
/*