GLboolean
_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
{
- /* span->facing can only be non-zero if using two-sided stencil */
- ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
if (span->arrayMask & SPAN_XY)
return stencil_and_ztest_pixels(ctx, span, span->facing);
else
const GLuint stencilMax = (1 << stencilBits) - 1;
GLint x, y, width, height;
- if (!rb || mask == 0 || !rb->Data)
+ if (!rb || mask == 0)
return;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE ||