GLboolean
_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
{
- /* span->facing can only be non-zero if using two-sided stencil */
- ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
if (span->arrayMask & SPAN_XY)
return stencil_and_ztest_pixels(ctx, span, span->facing);
else