#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
-#include "main/core.h"
#include "main/stencil.h"
#include "s_context.h"
{
GLuint i;
for (i = 0; i < n; i++) {
- ASSERT(newMask[i] == 0 || newMask[i] == 1);
+ assert(newMask[i] == 0 || newMask[i] == 1);
passMask[i] = origMask[i] & newMask[i];
failMask[i] = origMask[i] & (newMask[i] ^ 1);
}
}
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
- mapMode, &map, &rowStride);
+ mapMode, &map, &rowStride,
+ ctx->DrawBuffer->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
return;
}
}
break;
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
{
GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24;
GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff;