mesa: Fix pack_uint_Z_FLOAT32()
[mesa.git] / src / mesa / swrast / s_stencil.c
index 294b593a20f731618aa7e9e1bd3c08a33c9d4fb3..8ccd5a16442cbcbcbcabbb7a826522c7266c1172 100644 (file)
@@ -28,7 +28,6 @@
 #include "main/imports.h"
 #include "main/format_pack.h"
 #include "main/format_unpack.h"
-#include "main/core.h"
 #include "main/stencil.h"
 
 #include "s_context.h"
@@ -580,7 +579,8 @@ _swrast_clear_stencil_buffer(struct gl_context *ctx)
    }
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
-                               mapMode, &map, &rowStride);
+                               mapMode, &map, &rowStride,
+                               ctx->DrawBuffer->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
       return;