/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
+#include "main/stencil.h"
#include "s_context.h"
#include "s_depth.h"
* within the 4-byte pixel will be either 0 or 3.
*/
static GLint
-get_stencil_offset(gl_format format)
+get_stencil_offset(mesa_format format)
{
const GLubyte one = 1;
GLubyte pixel[MAX_PIXEL_BYTES];
GLuint n, GLubyte stencil[], const GLubyte mask[],
GLint stride)
{
- const GLubyte ref = ctx->Stencil.Ref[face];
+ const GLubyte ref = _mesa_get_stencil_ref(ctx, face);
const GLubyte wrtmask = ctx->Stencil.WriteMask[face];
const GLubyte invmask = (GLubyte) (~wrtmask);
GLuint i, j;
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
- const GLubyte ref = (GLubyte) (ctx->Stencil.Ref[face] & valueMask);
+ const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask);
GLubyte s;
/*
{
GLuint i;
for (i = 0; i < n; i++) {
- ASSERT(newMask[i] == 0 || newMask[i] == 1);
+ assert(newMask[i] == 0 || newMask[i] == 1);
passMask[i] = origMask[i] & newMask[i];
failMask[i] = origMask[i] & (newMask[i] ^ 1);
}
const GLubyte *map = _swrast_pixel_address(rb, 0, 0);
GLuint i;
- if (rb->Format == MESA_FORMAT_S8) {
+ if (rb->Format == MESA_FORMAT_S_UINT8) {
const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
const GLubyte stencil[])
{
const GLint w = rb->Width, h = rb->Height;
- gl_pack_ubyte_stencil_func pack_stencil =
+ mesa_pack_ubyte_stencil_func pack_stencil =
_mesa_get_pack_ubyte_stencil_func(rb->Format);
GLuint i;
}
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
- mapMode, &map, &rowStride);
+ mapMode, &map, &rowStride,
+ ctx->DrawBuffer->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
return;
}
switch (rb->Format) {
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_S_UINT8:
{
GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff;
GLubyte mask = (~writeMask) & 0xff;
}
}
break;
- case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
{
GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24;
GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff;
}
}
break;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
{
GLuint clear = ctx->Stencil.Clear & writeMask & 0xff;
GLuint mask = 0xffffff00 | ((~writeMask) & 0xff);