#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
-#include "main/core.h"
#include "main/stencil.h"
#include "s_context.h"
const GLubyte stencil[])
{
const GLint w = rb->Width, h = rb->Height;
- gl_pack_ubyte_stencil_func pack_stencil =
+ mesa_pack_ubyte_stencil_func pack_stencil =
_mesa_get_pack_ubyte_stencil_func(rb->Format);
GLuint i;
}
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
- mapMode, &map, &rowStride);
+ mapMode, &map, &rowStride,
+ ctx->DrawBuffer->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(stencil)");
return;