/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
+#include "main/core.h"
+#include "main/stencil.h"
#include "s_context.h"
#include "s_depth.h"
* within the 4-byte pixel will be either 0 or 3.
*/
static GLint
-get_stencil_offset(gl_format format)
+get_stencil_offset(mesa_format format)
{
const GLubyte one = 1;
GLubyte pixel[MAX_PIXEL_BYTES];
GLuint n, GLubyte stencil[], const GLubyte mask[],
GLint stride)
{
- const GLubyte ref = ctx->Stencil.Ref[face];
+ const GLubyte ref = _mesa_get_stencil_ref(ctx, face);
const GLubyte wrtmask = ctx->Stencil.WriteMask[face];
const GLubyte invmask = (GLubyte) (~wrtmask);
GLuint i, j;
do_stencil_test(struct gl_context *ctx, GLuint face, GLuint n,
GLubyte stencil[], GLubyte mask[], GLint stride)
{
- GLubyte fail[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *fail = swrast->stencil_temp.buf2;
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
- const GLubyte ref = (GLubyte) (ctx->Stencil.Ref[face] & valueMask);
+ const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask);
GLubyte s;
/*
GLuint count, const GLint x[], const GLint y[],
GLubyte stencil[])
{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
const GLint w = rb->Width, h = rb->Height;
const GLubyte *map = _swrast_pixel_address(rb, 0, 0);
GLuint i;
- if (rb->Format == MESA_FORMAT_S8) {
- const GLint rowStride = rb->RowStride;
+ if (rb->Format == MESA_FORMAT_S_UINT8) {
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
stencil[i] = *(map + y[i] * rowStride + x[i]);
}
else {
const GLint bpp = _mesa_get_format_bytes(rb->Format);
- const GLint rowStride = rb->RowStride * bpp;
+ const GLint rowStride = srb->RowStride;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
const GLubyte *src = map + y[i] * rowStride + x[i] * bpp;
const GLubyte stencil[])
{
const GLint w = rb->Width, h = rb->Height;
+ gl_pack_ubyte_stencil_func pack_stencil =
+ _mesa_get_pack_ubyte_stencil_func(rb->Format);
GLuint i;
for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]);
- _mesa_pack_ubyte_stencil_row(rb->Format, 1, &stencil[i], dst);
+ pack_stencil(&stencil[i], dst);
}
}
}
GLboolean
_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLint stencilOffset = get_stencil_offset(rb->Format);
const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
const GLuint count = span->end;
GLubyte *mask = span->array->mask;
- GLubyte stencilTemp[MAX_WIDTH];
+ GLubyte *stencilTemp = swrast->stencil_temp.buf1;
GLubyte *stencilBuf;
if (span->arrayMask & SPAN_XY) {
/*
* Perform depth buffering, then apply zpass or zfail stencil function.
*/
- GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *passMask = swrast->stencil_temp.buf2;
+ GLubyte *failMask = swrast->stencil_temp.buf3;
+ GLubyte *origMask = swrast->stencil_temp.buf4;
/* save the current mask bits */
memcpy(origMask, mask, count * sizeof(GLubyte));
_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
const GLubyte stencil[] )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
if ((stencilMask & stencilMax) != stencilMax) {
/* need to apply writemask */
- GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH];
+ GLubyte *destVals = swrast->stencil_temp.buf1;
+ GLubyte *newVals = swrast->stencil_temp.buf2;
GLint i;
_mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals);
}
switch (rb->Format) {
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_S_UINT8:
{
GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff;
GLubyte mask = (~writeMask) & 0xff;
}
}
break;
- case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
{
GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24;
GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff;
}
}
break;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
{
GLuint clear = ctx->Stencil.Clear & writeMask & 0xff;
GLuint mask = 0xffffff00 | ((~writeMask) & 0xff);