extern void
_swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLstencil stencil[]);
+ GLint n, GLint x, GLint y, GLubyte stencil[]);
extern void
_swrast_write_stencil_span( struct gl_context *ctx, GLint n, GLint x, GLint y,
- const GLstencil stencil[] );
+ const GLubyte stencil[] );
extern void
-_swrast_clear_stencil_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+_swrast_clear_stencil_buffer(struct gl_context *ctx);
#endif