#include "main/glheader.h"
#include "main/context.h"
-#include "main/imports.h"
+
#include "main/macros.h"
#include "main/pixeltransfer.h"
#include "main/samplerobj.h"
* \param unit the texture combiner unit
* \param primary_rgba incoming fragment color array
* \param texelBuffer pointer to texel colors for all texture units
- *
+ *
* \param span two fields are used in this function:
* span->end: number of fragments to process
* span->array->rgba: incoming/result fragment colors