* thread.
*/
swrast->TexelBuffer =
- malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
+ malloc(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits * maxThreads *
SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
#ifdef _OPENMP
} /* critical section */