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fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
[mesa.git]
/
src
/
mesa
/
swrast
/
s_texcombine.c
diff --git
a/src/mesa/swrast/s_texcombine.c
b/src/mesa/swrast/s_texcombine.c
index ebb4c0d936db60a3bde5c730ea702622f6909593..4ac7222daa585a0fd034cf149101fde8728cd370 100644
(file)
--- a/
src/mesa/swrast/s_texcombine.c
+++ b/
src/mesa/swrast/s_texcombine.c
@@
-1080,7
+1080,6
@@
_swrast_texture_span( GLcontext *ctx, SWspan *span )
GLuint unit;
ASSERT(span->end < MAX_WIDTH);
- ASSERT(span->arrayMask & SPAN_TEXTURE);
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)