fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
[mesa.git] / src / mesa / swrast / s_texcombine.c
index ebb4c0d936db60a3bde5c730ea702622f6909593..4ac7222daa585a0fd034cf149101fde8728cd370 100644 (file)
@@ -1080,7 +1080,6 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
    GLuint unit;
 
    ASSERT(span->end < MAX_WIDTH);
-   ASSERT(span->arrayMask & SPAN_TEXTURE);
 
    /*
     * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)