SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
+ const struct gl_fixedfunc_texture_unit *textureUnit =
+ &ctx->Texture.FixedFuncUnit[unit];
const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
float4_array argRGB[MAX_COMBINER_TERMS];
float4_array argA[MAX_COMBINER_TERMS];
}
}
- if (samp->MinLod != -1000.0 ||
- samp->MaxLod != 1000.0) {
+ if (samp->MinLod != -1000.0F ||
+ samp->MaxLod != 1000.0F) {
/* apply LOD clamping to lambda */
const GLfloat min = samp->MinLod;
const GLfloat max = samp->MaxLod;
}
}
}
- else if (samp->MaxAnisotropy > 1.0 &&
+ else if (samp->MaxAnisotropy > 1.0F &&
samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) {
/* sample_lambda_2d_aniso is beeing used as texture_sample_func,
* it requires the current SWspan *span as an additional parameter.