*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
#include "main/imports.h"
-#include "main/texobj.h"
#include "main/samplerobj.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
#include "s_context.h"
#include "s_texfilter.h"
}
break;
case GL_MIRROR_CLAMP_EXT:
- u = FABSF(s);
+ u = fabsf(s);
if (u >= 1.0F)
u = (GLfloat) size;
else
*i1 = *i0 + 1;
break;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- u = FABSF(s);
+ u = fabsf(s);
if (u >= 1.0F)
u = (GLfloat) size;
else
{
const GLfloat min = -1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- u = FABSF(s);
+ u = fabsf(s);
if (u <= min)
u = min * size;
else if (u >= max)
{
/* s limited to [0,1] */
/* i limited to [0,size-1] */
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u <= 0.0F)
i = 0;
else if (u >= 1.0F)
/* i limited to [0, size-1] */
const GLfloat min = 1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u < min)
i = 0;
else if (u > max)
/* i limited to [0, size-1] */
const GLfloat min = -1.0F / (2.0F * size);
const GLfloat max = 1.0F - min;
- const GLfloat u = FABSF(s);
+ const GLfloat u = fabsf(s);
if (u < min)
i = -1;
else if (u > max)
GLfloat minMagThresh;
/* we shouldn't be here if minfilter == magfilter */
- ASSERT(samp->MinFilter != samp->MagFilter);
+ assert(samp->MinFilter != samp->MagFilter);
/* This bit comes from the OpenGL spec: */
if (samp->MagFilter == GL_LINEAR
printf("lambda delta = %g\n", lambda[0] - lambda[n-1]);
if (lambda[0] >= lambda[n-1]) { /* decreasing */
for (i = 0; i < n - 1; i++) {
- ASSERT((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10));
+ assert((GLint) (lambda[i] * 10) >= (GLint) (lambda[i+1] * 10));
}
}
else { /* increasing */
for (i = 0; i < n - 1; i++) {
- ASSERT((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10));
+ assert((GLint) (lambda[i] * 10) <= (GLint) (lambda[i+1] * 10));
}
}
}
for (i = 0; i < n; i++) {
if (lambda[i] > minMagThresh) {
/* minification */
- ASSERT(i >= *minStart);
- ASSERT(i < *minEnd);
+ assert(i >= *minStart);
+ assert(i < *minEnd);
}
else {
/* magnification */
- ASSERT(i >= *magStart);
- ASSERT(i < *magEnd);
+ assert(i >= *magStart);
+ assert(i < *magEnd);
}
}
}
static GLboolean
is_depth_texture(const struct gl_texture_object *tObj)
{
- GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
+ GLenum format = _mesa_texture_base_format(tObj);
return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT;
}
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_1d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_1d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
GLfloat rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
GLfloat rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]);
GLuint magStart, magEnd; /* texels with magnification */
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
switch (samp->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
switch (samp->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
default:
(void) ctx;
- ASSERT(samp->WrapS == GL_REPEAT);
- ASSERT(samp->WrapT == GL_REPEAT);
- ASSERT(img->Border == 0);
- ASSERT(swImg->_IsPowerOfTwo);
+ assert(samp->WrapS == GL_REPEAT);
+ assert(samp->WrapT == GL_REPEAT);
+ assert(img->Border == 0);
+ assert(swImg->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_2d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
- ASSERT(samp->WrapS == GL_REPEAT);
- ASSERT(samp->WrapT == GL_REPEAT);
+ assert(lambda != NULL);
+ assert(samp->WrapS == GL_REPEAT);
+ assert(samp->WrapT == GL_REPEAT);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg = swrast_texture_image_const(image);
(void) lambda;
if (samp->WrapS == GL_REPEAT &&
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4])
{
- const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *img = _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
GLuint k;
(void) ctx;
(void) lambda;
- ASSERT(samp->WrapS==GL_REPEAT);
- ASSERT(samp->WrapT==GL_REPEAT);
- ASSERT(img->Border==0);
- ASSERT(img->TexFormat == MESA_FORMAT_BGR_UNORM8);
- ASSERT(swImg->_IsPowerOfTwo);
+ assert(samp->WrapS==GL_REPEAT);
+ assert(samp->WrapT==GL_REPEAT);
+ assert(img->Border==0);
+ assert(img->TexFormat == MESA_FORMAT_BGR_UNORM8);
+ assert(swImg->_IsPowerOfTwo);
(void) swImg;
for (k=0; k<n; k++) {
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4])
{
- const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *img = _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
GLuint i;
(void) ctx;
(void) lambda;
- ASSERT(samp->WrapS==GL_REPEAT);
- ASSERT(samp->WrapT==GL_REPEAT);
- ASSERT(img->Border==0);
- ASSERT(img->TexFormat == MESA_FORMAT_A8B8G8R8_UNORM);
- ASSERT(swImg->_IsPowerOfTwo);
+ assert(samp->WrapS==GL_REPEAT);
+ assert(samp->WrapT==GL_REPEAT);
+ assert(img->Border==0);
+ assert(img->TexFormat == MESA_FORMAT_A8B8G8R8_UNORM);
+ assert(swImg->_IsPowerOfTwo);
(void) swImg;
for (i = 0; i < n; i++) {
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLfloat rgba[][4])
{
- const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
swImg->RowStride)
&& swImg->_IsPowerOfTwo;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
GLfloat scaling = 1.0f / (1 << level);
const struct gl_texture_image *img = tObj->Image[0][level];
const struct gl_texture_image *mostDetailedImage =
- tObj->Image[0][tObj->BaseLevel];
+ _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg =
swrast_texture_image_const(mostDetailedImage);
GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling;
GLfloat F = A*C-B*B/4.0f;
/* check if it is an ellipse */
- /* ASSERT(F > 0.0); */
+ /* assert(F > 0.0); */
/* Compute the ellipse's (u,v) bounding box in texture space */
GLfloat d = -B*B+4.0f*C*A;
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda_iso[], GLfloat rgba[][4])
{
- const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *tImg = _mesa_base_tex_image(tObj);
const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
const GLfloat maxEccentricity =
samp->MaxAnisotropy * samp->MaxAnisotropy;
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_3d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]);
GLuint magStart, magEnd; /* texels with magnification */
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
switch (samp->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
switch (samp->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_3d_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_3d_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
default:
const GLfloat rx = texcoord[0];
const GLfloat ry = texcoord[1];
const GLfloat rz = texcoord[2];
- const GLfloat arx = FABSF(rx), ary = FABSF(ry), arz = FABSF(rz);
+ const GLfloat arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
GLuint face;
GLfloat sc, tc, ma;
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
(void) ctx;
(void) lambda;
- ASSERT(samp->WrapS == GL_CLAMP ||
+ assert(samp->WrapS == GL_CLAMP ||
samp->WrapS == GL_CLAMP_TO_EDGE ||
samp->WrapS == GL_CLAMP_TO_BORDER);
- ASSERT(samp->WrapT == GL_CLAMP ||
+ assert(samp->WrapT == GL_CLAMP ||
samp->WrapT == GL_CLAMP_TO_EDGE ||
samp->WrapT == GL_CLAMP_TO_BORDER);
(void) ctx;
(void) lambda;
- ASSERT(samp->WrapS == GL_CLAMP ||
+ assert(samp->WrapS == GL_CLAMP ||
samp->WrapS == GL_CLAMP_TO_EDGE ||
samp->WrapS == GL_CLAMP_TO_BORDER);
- ASSERT(samp->WrapT == GL_CLAMP ||
+ assert(samp->WrapT == GL_CLAMP ||
samp->WrapT == GL_CLAMP_TO_EDGE ||
samp->WrapT == GL_CLAMP_TO_BORDER);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_2d_array_linear(ctx, samp, tObj->Image[0][level],
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]);
GLuint magStart, magEnd; /* texels with magnification */
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
switch (samp->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
switch (samp->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_2d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_2d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
default:
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_1d_array_linear(ctx, samp, tObj->Image[0][level],
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]);
const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct gl_texture_image *image = _mesa_base_tex_image(tObj);
(void) lambda;
for (i = 0; i < n; i++) {
sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]);
GLuint magStart, magEnd; /* texels with magnification */
GLuint i;
- ASSERT(lambda != NULL);
+ assert(lambda != NULL);
compute_min_mag_ranges(samp, n, lambda,
&minStart, &minEnd, &magStart, &magEnd);
switch (samp->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
switch (samp->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_array_nearest(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel],
+ sample_1d_array_linear(ctx, samp, _mesa_base_tex_image(tObj),
texcoords[i], rgba[i]);
break;
default:
GLenum function;
GLfloat result;
- ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ assert(img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
- ASSERT(tObj->Target == GL_TEXTURE_1D ||
+ assert(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
}
else {
GLuint i;
- ASSERT(samp->MagFilter == GL_LINEAR);
+ assert(samp->MagFilter == GL_LINEAR);
for (i = 0; i < n; i++) {
GLfloat depth00, depth01, depth10, depth11, depthRef;
GLint i0, i1, j0, j1;
return &sample_linear_1d;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_1d;
}
case GL_TEXTURE_2D:
}
else {
/* check for a few optimized cases */
- const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+ const struct gl_texture_image *img = _mesa_base_tex_image(t);
const struct swrast_texture_image *swImg =
swrast_texture_image_const(img);
texture_sample_func func;
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
func = &sample_nearest_2d;
if (sampler->WrapS == GL_REPEAT &&
sampler->WrapT == GL_REPEAT &&
return &sample_linear_3d;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_3d;
}
case GL_TEXTURE_CUBE_MAP:
return &sample_linear_cube;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_cube;
}
case GL_TEXTURE_RECTANGLE_NV:
return &sample_linear_rect;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_rect;
}
case GL_TEXTURE_1D_ARRAY_EXT:
return &sample_linear_1d_array;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_1d_array;
}
case GL_TEXTURE_2D_ARRAY_EXT:
return &sample_linear_2d_array;
}
else {
- ASSERT(sampler->MinFilter == GL_NEAREST);
+ assert(sampler->MinFilter == GL_NEAREST);
return &sample_nearest_2d_array;
}
default: