GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
- if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT) {
+ if (tObj->WrapS == GL_REPEAT &&
+ tObj->WrapT == GL_REPEAT &&
+ image->_IsPowerOfTwo) {
for (i=0;i<n;i++) {
sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
}