static void
-delete_texture_wrapper(struct gl_renderbuffer *rb)
+delete_texture_wrapper(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
ASSERT(rb->RefCount == 0);
free(rb);
}
-
-/**
- * This function creates a renderbuffer object which wraps a texture image.
- * The new renderbuffer is plugged into the given attachment point.
- * This allows rendering into the texture as if it were a renderbuffer.
- */
-static void
-wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
-{
- struct gl_renderbuffer *rb;
- const GLuint name = 0;
-
- ASSERT(att->Type == GL_TEXTURE);
- ASSERT(att->Renderbuffer == NULL);
-
- rb = ctx->Driver.NewRenderbuffer(ctx, name);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
- return;
- }
-
- /* init base gl_renderbuffer fields */
- _mesa_init_renderbuffer(rb, name);
- /* plug in our texture_renderbuffer-specific functions */
- rb->Delete = delete_texture_wrapper;
- rb->AllocStorage = NULL; /* illegal! */
-
- /* update attachment point */
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
-}
-
/**
* Update the renderbuffer wrapper for rendering to a texture.
* For example, update the width, height of the RB based on the texture size,
(void) ctx;
- swImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
+ swImage = swrast_texture_image(rb->TexImage);
assert(swImage);
format = swImage->Base.TexFormat;
zOffset = att->Zoffset;
}
- rb->Width = swImage->Base.Width;
- rb->Height = swImage->Base.Height;
- rb->InternalFormat = swImage->Base.InternalFormat;
- rb->_BaseFormat = _mesa_get_format_base_format(format);
-
/* Want to store linear values, not sRGB */
rb->Format = _mesa_get_srgb_format_linear(format);
-
- /* Set the gl_renderbuffer::Buffer field so that mapping the buffer
- * succeeds.
- */
- if (att->Texture->Target == GL_TEXTURE_3D ||
- att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
- srb->Buffer = swImage->Buffer +
- swImage->ImageOffsets[zOffset] * _mesa_get_format_bytes(format);
- }
- else {
- srb->Buffer = swImage->Buffer;
- }
+
+ srb->Buffer = swImage->ImageSlices[zOffset];
}
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
+ struct gl_renderbuffer *rb = att->Renderbuffer;
(void) fb;
- if (!att->Renderbuffer) {
- wrap_texture(ctx, att);
- }
+ /* plug in our texture_renderbuffer-specific functions */
+ rb->Delete = delete_texture_wrapper;
+
update_wrapper(ctx, att);
}
void
_swrast_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
+ struct gl_renderbuffer *rb)
{
/* do nothing */
/* The renderbuffer texture wrapper will get deleted by the
* normal mechanism for deleting renderbuffers.
*/
(void) ctx;
- (void) att;
+ (void) rb;
}