*/
-/**
- * Derived from gl_renderbuffer class
- */
-struct texture_renderbuffer
-{
- struct gl_renderbuffer Base; /**< Base class object */
- struct swrast_texture_image *TexImage;
- StoreTexelFunc Store;
- FetchTexelFunc Fetch;
- GLint Yoffset; /**< Layer for 1D array textures. */
- GLint Zoffset; /**< Layer for 2D array textures, or slice
- * for 3D textures
- */
-};
-
-
-/** cast wrapper */
-static inline struct texture_renderbuffer *
-texture_renderbuffer(struct gl_renderbuffer *rb)
-{
- return (struct texture_renderbuffer *) rb;
-}
-
-
-
-
-static void
-store_nop(struct swrast_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel)
-{
-}
-
-
static void
-delete_texture_wrapper(struct gl_renderbuffer *rb)
+delete_texture_wrapper(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
ASSERT(rb->RefCount == 0);
free(rb);
}
-
-/**
- * This function creates a renderbuffer object which wraps a texture image.
- * The new renderbuffer is plugged into the given attachment point.
- * This allows rendering into the texture as if it were a renderbuffer.
- */
-static void
-wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
-{
- struct texture_renderbuffer *trb;
- const GLuint name = 0;
-
- ASSERT(att->Type == GL_TEXTURE);
- ASSERT(att->Renderbuffer == NULL);
-
- trb = CALLOC_STRUCT(texture_renderbuffer);
- if (!trb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
- return;
- }
-
- /* init base gl_renderbuffer fields */
- _mesa_init_renderbuffer(&trb->Base, name);
- /* plug in our texture_renderbuffer-specific functions */
- trb->Base.Delete = delete_texture_wrapper;
- trb->Base.AllocStorage = NULL; /* illegal! */
-
- /* update attachment point */
- _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base));
-}
-
/**
* Update the renderbuffer wrapper for rendering to a texture.
* For example, update the width, height of the RB based on the texture size,
static void
update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
{
- struct texture_renderbuffer *trb
- = (struct texture_renderbuffer *) att->Renderbuffer;
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ struct swrast_texture_image *swImage;
+ gl_format format;
+ GLuint zOffset;
(void) ctx;
- ASSERT(trb);
- trb->TexImage = swrast_texture_image(_mesa_get_attachment_teximage(att));
- ASSERT(trb->TexImage);
+ swImage = swrast_texture_image(rb->TexImage);
+ assert(swImage);
- trb->Store = _mesa_get_texel_store_func(trb->TexImage->Base.TexFormat);
- if (!trb->Store) {
- /* we'll never draw into some textures (compressed formats) */
- trb->Store = store_nop;
- }
-
- if (!trb->TexImage->FetchTexel) {
- _mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
- }
- trb->Fetch = trb->TexImage->FetchTexel;
- assert(trb->Fetch);
+ format = swImage->Base.TexFormat;
if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
- trb->Yoffset = att->Zoffset;
- trb->Zoffset = 0;
+ zOffset = 0;
}
else {
- trb->Yoffset = 0;
- trb->Zoffset = att->Zoffset;
+ zOffset = att->Zoffset;
}
- trb->Base.Width = trb->TexImage->Base.Width;
- trb->Base.Height = trb->TexImage->Base.Height;
- trb->Base.InternalFormat = trb->TexImage->Base.InternalFormat;
- trb->Base.Format = trb->TexImage->Base.TexFormat;
+ /* Want to store linear values, not sRGB */
+ rb->Format = _mesa_get_srgb_format_linear(format);
- /* Set the gl_renderbuffer::Data field so that mapping the buffer
- * in renderbuffer.c succeeds.
- */
- if (att->Texture->Target == GL_TEXTURE_3D ||
- att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
- trb->Base.Buffer = trb->TexImage->Buffer +
- trb->TexImage->ImageOffsets[trb->Zoffset] *
- _mesa_get_format_bytes(trb->TexImage->Base.TexFormat);
- }
- else {
- trb->Base.Buffer = trb->TexImage->Buffer;
- }
-
- /* XXX may need more special cases here */
- switch (trb->TexImage->Base.TexFormat) {
- case MESA_FORMAT_Z24_S8:
- trb->Base._BaseFormat = GL_DEPTH_STENCIL;
- break;
- case MESA_FORMAT_S8_Z24:
- trb->Base._BaseFormat = GL_DEPTH_STENCIL;
- break;
- case MESA_FORMAT_Z24_X8:
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_X8_Z24:
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_Z16:
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- case MESA_FORMAT_Z32:
- trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- break;
- /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */
- case MESA_FORMAT_SRGB8:
- trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
- trb->Base._BaseFormat = GL_RGBA;
- break;
- case MESA_FORMAT_SRGBA8:
- trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
- trb->Base._BaseFormat = GL_RGBA;
- break;
- case MESA_FORMAT_SARGB8:
- trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
- trb->Base._BaseFormat = GL_RGBA;
- break;
- default:
- trb->Base._BaseFormat = GL_RGBA;
- }
+ srb->Buffer = swImage->ImageSlices[zOffset];
}
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
+ struct gl_renderbuffer *rb = att->Renderbuffer;
(void) fb;
- if (!att->Renderbuffer) {
- wrap_texture(ctx, att);
- }
+ /* plug in our texture_renderbuffer-specific functions */
+ rb->Delete = delete_texture_wrapper;
+
update_wrapper(ctx, att);
}
void
_swrast_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
+ struct gl_renderbuffer *rb)
{
/* do nothing */
/* The renderbuffer texture wrapper will get deleted by the
* normal mechanism for deleting renderbuffers.
*/
(void) ctx;
- (void) att;
+ (void) rb;
}