-/* $Id: s_texstore.c,v 1.10 2003/03/01 01:50:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
dst = image;
stride = width * 4;
for (i = 0; i < height; i++) {
- _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
+ _swrast_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
(GLchan (*)[4]) dst );
dst += stride;
}
dst = image;
for (i = 0; i < height; i++) {
- _mesa_read_depth_span_float(ctx, width, x, y + i, dst);
+ _swrast_read_depth_span_float(ctx, width, x, y + i, dst);
dst += width;
}