-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "convolve.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/convolve.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mipmap.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
#include "s_context.h"
#include "s_depth.h"
read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type,
GLsizei width, GLsizei height )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const GLint pixelSize = _mesa_bytes_per_pixel(GL_RGBA, type);
const GLint stride = width * pixelSize;
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
dst = image;
for (row = 0; row < height; row++) {
dst += stride;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
GLsizei width, GLsizei height )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_DepthBuffer;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *image, *dst;
GLint i;
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
dst = image;
for (i = 0; i < height; i++) {
dst += width;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
{
struct gl_renderbuffer *depthRb = ctx->ReadBuffer->_DepthBuffer;
struct gl_renderbuffer *stencilRb = ctx->ReadBuffer->_StencilBuffer;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *image, *dst;
GLint i;
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
/* read from depth buffer */
dst = image;
dst += width;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
{
switch (format) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
return GL_TRUE;
default:
return GL_FALSE;