#include "main/context.h"
#include "main/fbobject.h"
#include "main/teximage.h"
+#include "main/texobj.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
void
_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
- const GLuint faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ const GLuint faces = _mesa_num_tex_faces(texObj->Target);
GLuint face, level;
for (face = 0; face < faces; face++) {
void
_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
- const GLuint faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ const GLuint faces = _mesa_num_tex_faces(texObj->Target);
GLuint face, level;
for (face = 0; face < faces; face++) {