mesa: Change many Type A MESA_FORMATs to meet naming standard
[mesa.git] / src / mesa / swrast / s_triangle.c
index ffe99832bce497f91a3a7b212d8055e0ae43c661..00383fb84f8996415898d9b02164c8a1ae1a4f89 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.3
  *
  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
@@ -137,7 +136,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0];   \
    const GLint smask = texImg->Width - 1;                              \
    const GLint tmask = texImg->Height - 1;                             \
-   ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888);                    \
+   ASSERT(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8);                        \
    if (!rb || !texture) {                                              \
       return;                                                          \
    }
@@ -195,7 +194,7 @@ _swrast_culltriangle( struct gl_context *ctx,
    const GLubyte *texture = (const GLubyte *) swImg->ImageSlices[0];   \
    const GLint smask = texImg->Width - 1;                              \
    const GLint tmask = texImg->Height - 1;                             \
-   ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888);                    \
+   ASSERT(texImg->TexFormat == MESA_FORMAT_BGR_UNORM8);                        \
    if (!rb || !texture) {                                              \
       return;                                                          \
    }
@@ -418,7 +417,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
    switch (info->filter) {
    case GL_NEAREST:
       switch (info->format) {
-      case MESA_FORMAT_RGB888:
+      case MESA_FORMAT_BGR_UNORM8:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
@@ -438,7 +437,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
             return;
          }
          break;
-      case MESA_FORMAT_RGBA8888:
+      case MESA_FORMAT_A8B8G8R8_UNORM:
          switch(info->envmode) {
          case GL_MODULATE:
             SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
@@ -467,7 +466,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
       span->intTex[0] -= FIXED_HALF;
       span->intTex[1] -= FIXED_HALF;
       switch (info->format) {
-      case MESA_FORMAT_RGB888:
+      case MESA_FORMAT_BGR_UNORM8:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
@@ -487,7 +486,7 @@ affine_span(struct gl_context *ctx, SWspan *span,
             return;
          }
          break;
-      case MESA_FORMAT_RGBA8888:
+      case MESA_FORMAT_A8B8G8R8_UNORM:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
@@ -573,10 +572,10 @@ affine_span(struct gl_context *ctx, SWspan *span,
    }                                                                   \
                                                                        \
    switch (info.format) {                                              \
-   case MESA_FORMAT_RGB888:                                            \
+   case MESA_FORMAT_BGR_UNORM8:                                                \
       info.tbytesline = texImg->Width * 3;                             \
       break;                                                           \
-   case MESA_FORMAT_RGBA8888:                                          \
+   case MESA_FORMAT_A8B8G8R8_UNORM:                                            \
       info.tbytesline = texImg->Width * 4;                             \
       break;                                                           \
    default:                                                            \
@@ -690,7 +689,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
    switch (info->filter) {
    case GL_NEAREST:
       switch (info->format) {
-      case MESA_FORMAT_RGB888:
+      case MESA_FORMAT_BGR_UNORM8:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_NEAREST(NEAREST_RGB;MODULATE,3);
@@ -710,7 +709,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
             return;
          }
          break;
-      case MESA_FORMAT_RGBA8888:
+      case MESA_FORMAT_A8B8G8R8_UNORM:
          switch(info->envmode) {
          case GL_MODULATE:
             SPAN_NEAREST(NEAREST_RGBA;MODULATE,4);
@@ -737,7 +736,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
 
    case GL_LINEAR:
       switch (info->format) {
-      case MESA_FORMAT_RGB888:
+      case MESA_FORMAT_BGR_UNORM8:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_LINEAR(LINEAR_RGB;MODULATE,3);
@@ -757,7 +756,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
             return;
          }
          break;
-      case MESA_FORMAT_RGBA8888:
+      case MESA_FORMAT_A8B8G8R8_UNORM:
          switch (info->envmode) {
          case GL_MODULATE:
             SPAN_LINEAR(LINEAR_RGBA;MODULATE,4);
@@ -839,10 +838,10 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
    }                                                                   \
                                                                        \
    switch (info.format) {                                              \
-   case MESA_FORMAT_RGB888:                                            \
+   case MESA_FORMAT_BGR_UNORM8:                                                \
       info.tbytesline = texImg->Width * 3;                             \
       break;                                                           \
-   case MESA_FORMAT_RGBA8888:                                          \
+   case MESA_FORMAT_A8B8G8R8_UNORM:                                            \
       info.tbytesline = texImg->Width * 4;                             \
       break;                                                           \
    default:                                                            \
@@ -888,7 +887,7 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
    ASSERT(ctx->Depth.Test);                                            \
    ASSERT(!ctx->Depth.Mask);                                           \
    ASSERT(ctx->Depth.Func == GL_LESS);                                 \
-   assert(rb->Format == MESA_FORMAT_Z16);                               \
+   assert(rb->Format == MESA_FORMAT_Z_UNORM16);                               \
    if (!q) {                                                           \
       return;                                                          \
    }
@@ -1026,7 +1025,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
           ctx->Depth.Func == GL_LESS &&
           !ctx->Stencil._Enabled &&
           depthRb &&
-          depthRb->Format == MESA_FORMAT_Z16) {
+          depthRb->Format == MESA_FORMAT_Z_UNORM16) {
          if (ctx->Color.ColorMask[0][0] == 0 &&
             ctx->Color.ColorMask[0][1] == 0 &&
             ctx->Color.ColorMask[0][2] == 0 &&
@@ -1051,7 +1050,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
          const struct gl_texture_image *texImg;
          const struct swrast_texture_image *swImg;
          GLenum minFilter, magFilter, envMode;
-         gl_format format;
+         mesa_format format;
          texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
          if (ctx->Texture.Unit[0].Sampler)
             samp = ctx->Texture.Unit[0].Sampler;
@@ -1081,7 +1080,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
              && texImg->Border == 0
              && (_mesa_format_row_stride(format, texImg->Width) ==
                  swImg->RowStride)
-             && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)
+             && (format == MESA_FORMAT_BGR_UNORM8 || format == MESA_FORMAT_A8B8G8R8_UNORM)
              && minFilter == magFilter
              && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
              && !swrast->_FogEnabled
@@ -1089,7 +1088,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
              && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
            if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
               if (minFilter == GL_NEAREST
-                  && format == MESA_FORMAT_RGB888
+                  && format == MESA_FORMAT_BGR_UNORM8
                   && (envMode == GL_REPLACE || envMode == GL_DECAL)
                   && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)
                        && ctx->Depth.Func == GL_LESS
@@ -1108,7 +1107,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
 #if CHAN_BITS != 8
                   USE(general_triangle);
 #else
-                  if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) {
+                  if (format == MESA_FORMAT_A8B8G8R8_UNORM && !_mesa_little_endian()) {
                      /* We only handle RGBA8888 correctly on little endian
                       * in the optimized code above.
                       */