Fix typo
[mesa.git] / src / mesa / swrast / s_triangle.c
index 3b5d57c5d4ea40ab35dd26e12f093327109cda71..2baa2b5d29a337890d659aebc3f4982dec959696 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.14 2001/03/03 00:37:27 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.15 2001/03/03 20:33:30 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -48,7 +48,7 @@
 #include "s_span.h"
 #include "s_triangle.h"
  
-GLboolean gl_cull_triangle( GLcontext *ctx,
+GLboolean _mesa_cull_triangle( GLcontext *ctx,
                            const SWvertex *v0, 
                            const SWvertex *v1, 
                            const SWvertex *v2 )
@@ -89,7 +89,7 @@ static void flat_ci_triangle( GLcontext *ctx,
                 fogspan[i] = fffog / 256;                      \
                 fffog += fdfogdx;                              \
              }                                                 \
-             gl_write_monoindex_span( ctx, n, LEFT, Y, zspan,  \
+             _mesa_write_monoindex_span( ctx, n, LEFT, Y, zspan,       \
                          fogspan, v0->index, GL_POLYGON );     \
           }                                                    \
        }
@@ -126,7 +126,7 @@ static void smooth_ci_triangle( GLcontext *ctx,
                 fogspan[i] = fffog / 256;                      \
                 fffog += fdfogdx;                              \
              }                                                 \
-             gl_write_index_span( ctx, n, LEFT, Y, zspan, fogspan,     \
+             _mesa_write_index_span( ctx, n, LEFT, Y, zspan, fogspan,  \
                                   index, GL_POLYGON );         \
           }                                                    \
        }
@@ -160,7 +160,7 @@ static void flat_rgba_triangle( GLcontext *ctx,
                 fogspan[i] = fffog / 256;                      \
                 fffog += fdfogdx;                              \
              }                                                 \
-              gl_write_monocolor_span( ctx, n, LEFT, Y, zspan, \
+              _mesa_write_monocolor_span( ctx, n, LEFT, Y, zspan,      \
                                        fogspan, v2->color,     \
                                       GL_POLYGON );            \
           }                                                    \
@@ -210,7 +210,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
                 ffb += fdbdx;                                  \
                 ffa += fdadx;                                  \
              }                                                 \
-             gl_write_rgba_span( ctx, n, LEFT, Y,              \
+             _mesa_write_rgba_span( ctx, n, LEFT, Y,           \
                                   (CONST GLdepth *) zspan,     \
                                   fogspan,                      \
                                  rgba, GL_POLYGON );           \
@@ -409,7 +409,7 @@ static void affine_textured_triangle( GLcontext *ctx,
       comp = 4;                                                         \
       break;                                                            \
    default:                                                             \
-      gl_problem(NULL, "Bad texture format in affine_texture_triangle");\
+      _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\
       return;                                                           \
    }                                                                    \
    tbytesline = obj->Image[b]->Width * comp;                            \
@@ -648,7 +648,7 @@ static void affine_textured_triangle( GLcontext *ctx,
                 }                                         \
                  break;                                    \
              }                                            \
-              gl_write_rgba_span(ctx, n, LEFT, Y, zspan,   \
+              _mesa_write_rgba_span(ctx, n, LEFT, Y, zspan,   \
                                  fogspan,                  \
                                  rgba, GL_POLYGON);        \
               /* explicit kill of variables: */            \
@@ -1385,7 +1385,7 @@ static void near_persp_textured_triangle(GLcontext *ctx,
                break;                                                  \
             }                                                          \
          }                                                             \
-         gl_write_rgba_span( ctx, n, LEFT, Y, zspan,                   \
+         _mesa_write_rgba_span( ctx, n, LEFT, Y, zspan,                        \
                              fogspan, rgba, GL_POLYGON);               \
          ffr = ffg = ffb = ffa = 0;                                    \
       }                                                                        \
@@ -1465,7 +1465,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
       comp = 4;                                                         \
       break;                                                            \
    default:                                                            \
-      gl_problem(NULL, "Bad texture format in lin_persp_texture_triangle"); \
+      _mesa_problem(NULL, "Bad texture format in lin_persp_texture_triangle"); \
       return;                                                           \
    }                                                                    \
    sscale = FIXED_SCALE * twidth;                                       \
@@ -1570,7 +1570,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
                abort();                                        \
             }                                          \
          }                                             \
-         gl_write_rgba_span( ctx, n, LEFT, Y, zspan,   \
+         _mesa_write_rgba_span( ctx, n, LEFT, Y, zspan,        \
                              fogspan,                   \
                              rgba, GL_POLYGON );       \
          ffr = ffg = ffb = ffa = 0;                    \
@@ -1661,7 +1661,7 @@ static void general_textured_triangle( GLcontext *ctx,
                    vv += dvdx;                                 \
                 }                                              \
               }                                                        \
-             gl_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,   \
+             _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,        \
                                      s, t, u, NULL,            \
                                     rgba, \
                                      NULL, GL_POLYGON );       \
@@ -1765,7 +1765,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
                    vv += dvdx;                                 \
                 }                                              \
               }                                                        \
-             gl_write_texture_span( ctx, n, LEFT, Y, zspan,    \
+             _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, \
                                    fogspan,                     \
                                    s, t, u, NULL, rgba,                \
                                    (CONST GLchan (*)[4]) spec, \
@@ -1869,7 +1869,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
                    vv += dvdx;                                         \
                 }                                                      \
               }                                                                \
-             gl_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,   \
+             _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,        \
                                      s, t, u, lambda,                  \
                                     rgba, NULL, GL_POLYGON );          \
           }                                                            \
@@ -1986,7 +1986,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
                    vv += dvdx;                                         \
                 }                                                      \
               }                                                                \
-             gl_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,   \
+             _mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan,        \
                                      s, t, u, lambda,                  \
                                     rgba, (CONST GLchan (*)[4]) spec,  \
                                      GL_POLYGON );                     \
@@ -2042,8 +2042,6 @@ lambda_multitextured_triangle1( GLcontext *ctx,
       }                                                                        \
    }
 
-
-
 #define INNER_LOOP( LEFT, RIGHT, Y )                                   \
    {                                                                   \
       GLint i;                                                         \
@@ -2054,6 +2052,7 @@ lambda_multitextured_triangle1( GLcontext *ctx,
       if (n > 0) {                                                     \
          if (flat_shade) {                                             \
            for (i=0;i<n;i++) {                                         \
+               GLuint unit;                                            \
               zspan[i] = FixedToDepth(ffz);                            \
               fogspan[i] = fffog / 256;                                \
                fffog += fdfogdx;                                       \
@@ -2062,26 +2061,24 @@ lambda_multitextured_triangle1( GLcontext *ctx,
               rgba[i][GCOMP] = g;                                      \
               rgba[i][BCOMP] = b;                                      \
               rgba[i][ACOMP] = a;                                      \
-              {                                                        \
-                 GLuint unit;                                          \
-                 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {\
-                    if (ctx->Texture.Unit[unit]._ReallyEnabled) {      \
-                       GLdouble invQ = 1.0 / vv[unit];                 \
-                       s[unit][i] = ss[unit] * invQ;                   \
-                       t[unit][i] = tt[unit] * invQ;                   \
-                       u[unit][i] = uu[unit] * invQ;                   \
-                        COMPUTE_MULTILAMBDA(lambda[unit][i], invQ, unit);\
-                       ss[unit] += dsdx[unit];                         \
-                       tt[unit] += dtdx[unit];                         \
-                       uu[unit] += dudx[unit];                         \
-                       vv[unit] += dvdx[unit];                         \
-                    }                                                  \
+              for (unit=0; unit < ctx->Const.MaxTextureUnits; unit++) {\
+                  if (ctx->Texture.Unit[unit]._ReallyEnabled) {                \
+                    GLdouble invQ = 1.0 / vv[unit];                    \
+                    s[unit][i] = ss[unit] * invQ;                      \
+                    t[unit][i] = tt[unit] * invQ;                      \
+                    u[unit][i] = uu[unit] * invQ;                      \
+                     COMPUTE_MULTILAMBDA(lambda[unit][i], invQ, unit); \
+                    ss[unit] += dsdx[unit];                            \
+                    tt[unit] += dtdx[unit];                            \
+                    uu[unit] += dudx[unit];                            \
+                    vv[unit] += dvdx[unit];                            \
                  }                                                     \
               }                                                        \
            }                                                           \
         }                                                              \
         else { /* smooth shade */                                      \
            for (i=0;i<n;i++) {                                         \
+               GLuint unit;                                            \
               zspan[i] = FixedToDepth(ffz);                            \
               fogspan[i] = fffog / 256;                                \
               ffz += fdzdx;                                            \
@@ -2094,32 +2091,30 @@ lambda_multitextured_triangle1( GLcontext *ctx,
               ffg += fdgdx;                                            \
               ffb += fdbdx;                                            \
               ffa += fdadx;                                            \
-              {                                                        \
-                 GLuint unit;                                          \
-                 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {\
-                    if (ctx->Texture.Unit[unit]._ReallyEnabled) {      \
-                       GLdouble invQ = 1.0 / vv[unit];                 \
-                       s[unit][i] = ss[unit] * invQ;                   \
-                       t[unit][i] = tt[unit] * invQ;                   \
-                       u[unit][i] = uu[unit] * invQ;                   \
-                        COMPUTE_MULTILAMBDA(lambda[unit][i], invQ, unit);  \
-                       ss[unit] += dsdx[unit];                         \
-                       tt[unit] += dtdx[unit];                         \
-                       uu[unit] += dudx[unit];                         \
-                       vv[unit] += dvdx[unit];                         \
-                    }                                                  \
+               for (unit=0; unit < ctx->Const.MaxTextureUnits; unit++) {\
+                 if (ctx->Texture.Unit[unit]._ReallyEnabled) {         \
+                    GLdouble invQ = 1.0 / vv[unit];                    \
+                    s[unit][i] = ss[unit] * invQ;                      \
+                    t[unit][i] = tt[unit] * invQ;                      \
+                    u[unit][i] = uu[unit] * invQ;                      \
+                     COMPUTE_MULTILAMBDA(lambda[unit][i], invQ, unit);  \
+                    ss[unit] += dsdx[unit];                            \
+                    tt[unit] += dtdx[unit];                            \
+                    uu[unit] += dudx[unit];                            \
+                    vv[unit] += dvdx[unit];                            \
                  }                                                     \
               }                                                        \
            }                                                           \
         }                                                              \
-        gl_write_multitexture_span( ctx, n, LEFT, Y, zspan, fogspan,   \
-                                    (const GLfloat (*)[MAX_WIDTH]) s,  \
-                                    (const GLfloat (*)[MAX_WIDTH]) t,  \
-                                    (const GLfloat (*)[MAX_WIDTH]) u,  \
-                                    (GLfloat (*)[MAX_WIDTH]) lambda,   \
-                                    rgba, NULL, GL_POLYGON );          \
+        _mesa_write_multitexture_span(ctx, n, LEFT, Y, zspan, fogspan, \
+                                      (const GLfloat (*)[MAX_WIDTH]) s,\
+                                       (const GLfloat (*)[MAX_WIDTH]) t,\
+                                       (const GLfloat (*)[MAX_WIDTH]) u,\
+                                       (GLfloat (*)[MAX_WIDTH]) lambda,        \
+                                       rgba, NULL, GL_POLYGON );       \
       }                                                                        \
    }
+
 #include "s_tritemp.h"
 }
 
@@ -2406,10 +2401,10 @@ _swrast_choose_triangle( GLcontext *ctx )
       }
    }
    else if (ctx->RenderMode==GL_FEEDBACK) {
-      swrast->Triangle = gl_feedback_triangle;
+      swrast->Triangle = _mesa_feedback_triangle;
    }
    else {
       /* GL_SELECT mode */
-      swrast->Triangle = gl_select_triangle;
+      swrast->Triangle = _mesa_select_triangle;
    }
 }