#define T_SCALE theight
#define SETUP_CODE \
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];\
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
const GLint smask = obj->Image[0][b]->Width - 1; \
const GLint tmask = obj->Image[0][b]->Height - 1; \
- if (!texture) { \
- /* this shouldn't happen */ \
+ if (!rb || !texture) { \
return; \
}
#define T_SCALE theight
#define SETUP_CODE \
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];\
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
const GLint smask = obj->Image[0][b]->Width - 1; \
const GLint tmask = obj->Image[0][b]->Height - 1; \
- if (!texture) { \
- /* this shouldn't happen */ \
+ if (!rb || !texture) { \
return; \
}