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glsl: Handle continuation characters in preprocessor.
[mesa.git]
/
src
/
mesa
/
swrast
/
s_triangle.c
diff --git
a/src/mesa/swrast/s_triangle.c
b/src/mesa/swrast/s_triangle.c
index c97cd4dfe76e8efe43a39c52b83d2740132392cc..9260e35066fc57409bcd4b5cd133c01891ab5671 100644
(file)
--- a/
src/mesa/swrast/s_triangle.c
+++ b/
src/mesa/swrast/s_triangle.c
@@
-1022,7
+1022,7
@@
_swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Test &&
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
- !ctx->Stencil.Enabled) {
+ !ctx->Stencil.
_
Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0] == 0 &&
ctx->Color.ColorMask[1] == 0 &&