#endif
-static void NAME(GLcontext *ctx, const SWvertex *v0,
+static void NAME(struct gl_context *ctx, const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
{
}
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *)
- zrb->GetPointer(ctx, zrb, FixedToInt(fxLeftEdge), span.y);
+ _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y);
dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
# endif
}